Description
Key features of this book:
• An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies.
• An insider’s look at the game industry, including advice on breaking into the industry.
• Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers.
• Lessons and exercises to help students develop narrative design and game design skills.
• A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included.
Author Bio:
Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.
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