Description
Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material.
Key Features:
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- Provides beginner level through advanced concepts in blueprint programming with the Unreal Engine 4.18
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- Hundreds of small/mid-scale projects developed as concept examples throughout the book which can be utilized in more comprehensive entertaining interactive computer simulations and games
- Chapter exercises will take the readers’ understanding of Unreal Engine to the next level.
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