Description
KEY FEATURES
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- Contains 42 chapters from 50 of the game industry’s top developers and researchers.
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- Provides real-life case studies of game AI in published commercial games.
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- Covers a wide range of AI in games, with topics applicable to almost any game.
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- Includes downloadable demos and/or source code, available at http://www.gameaipro.com
SECTION EDITORS
Neil Kirby General Wisdom
Alex Champandard Architecture
Nathan Sturtevant Movement and Pathfinding
Damian Isla Character Behavior
Kevin Dill Tactics and Strategy; Odds and Ends
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