Computer Graphics Programming in OpenGL Using C++ (pdf)

$2.00

Author V Scott Gordon; John L Clevenger
Edition 1
Edition Year 2019
Format PDF
ISBN 9781683922216
Language English
Number Of Pages 384
Publisher Mercury Learning & Information

Description

This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples and detailed explanations. Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.

Additional information

Author

V Scott Gordon; John L Clevenger

Edition

1

Edition Year

2019

Format

PDF

ISBN

9781683922216

Language

English

Number Of Pages

384

Publisher

Mercury Learning & Information

Reviews

There are no reviews yet.

Be the first to review “Computer Graphics Programming in OpenGL Using C++ (pdf)”

Your email address will not be published. Required fields are marked *