Description
This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.
Coverage includes
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How games have evolved to meet the challenges of networked environments
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Using Internet communication protocols and standards in game development
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Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming
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Formatting game data for efficient Internet transmission
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Synchronizing states so all players share the same world
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Organizing networking topologies for large-scale games
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Overcoming latency and jitter problems that cause delays or lost data
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Scaling games without compromising performance
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Combating security vulnerabilities and software cheats
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Leveraging the networking functionality of the popular Unreal 4 and Unity game engines
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Integrating gamer services such as matchmaking, achievements, and leaderboards
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Running game servers in the cloud
About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.
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