Pixel Art for Game Developers (pdf)

$7.00

Author Daniel Silber
Edition 1
Edition Year 2015
Format PDF
ISBN 9781482252309
Language English
Number Of Pages 256
Publisher A K Peters/CRC Press

Description

The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.

Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You’ll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you:

  • Create tilesets to build game environments
  • Understand light and shadow
  • Work efficiently with pixels
  • Use atmospheric and linear perspective
  • Create professional-quality Pixel Art

This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you’ll understand the steps necessary to create production-quality Pixel Art graphics.

Praise for the Book:

Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before … a very timely book.
―Chris Totten, George Mason University, Washington, DC, USA

Additional information

Author

Daniel Silber

Edition

1

Edition Year

2015

Format

PDF

ISBN

9781482252309

Language

English

Number Of Pages

256

Publisher

A K Peters/CRC Press

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