Real-Time Rendering (pdf)

$10.00

Publisher A K Peters/CRC Press
Number Of Pages 1198
Language English
Format PDF
Edition Year 2018
Edition 4
ISBN 9781138627000
Author T. Akenine-Möller, E. Haines, N. Hoffman, A. Pesce, M. Iwanicki, S. Hillaire

Description

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics.

It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces.

 

It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.

 

 

Reviews

 

“This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics, each topic is covered in impressive depth with great references for further exploration.” ― Alex Vlachos, Valve


Real-Time Rendering condenses literally thousands of cutting-edge papers, talks, and blogs into a single, easy-to-read volume presenting today’s best practices, open problems, and promising state-of-the-art research. A key reference for beginners and experts!” ― Chris Wyman, Principal Research Scientist, NVIDIA

 

“Since it was first published, Real-Time Rendering has been an invaluable companion to anyone who wants to keep up with this dynamic field. It combines rigorous coverage of the fundamentals with up-to-date discussion of the latest techniques. The fourth edition is required reading for anyone serious about computer graphics.” ― Matt Pharr, co-author of Physically Based Rendering: From Theory to Implementation

 

“I built our rendering engine and my career on what I learned in previous editions of Real-Time Rendering. This new edition is carefully updated to represent the current state of our field, and will remain the first resource I check when tackling a new challenge.” ― Patrick Cozzi, Principal Graphics Architect, Cesium, and co-editor of OpenGL Insights

 

Real-Time Rendering is the first book I recommend reading to anyone who wants to learn real-time graphics. All the relevant knowledge in one place, and a joy to read, too!” ― Aras Pranckevičius, Unity Technologies

Additional information

Publisher

A K Peters/CRC Press

Number Of Pages

1198

Language

English

Format

PDF

Edition Year

2018

Edition

4

ISBN

9781138627000

Author

T. Akenine-Möller, E. Haines, N. Hoffman, A. Pesce, M. Iwanicki, S. Hillaire

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