Atari Age – The Emergence of Video Games in America (pdf)

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Author

Michael Z. Newman

Edition

1

Edition Year

2018

ISBN

9780262035712

Format

PDF

Language

English

Number Of Pages

264

Publisher

The MIT Press

Description

The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful)

Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These “space-age pinball machines” gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity.

Newman shows that the “new media” of video games were understood in varied, even contradictory ways. They were family fun (but mainly for boys), better than television (but possibly harmful), and educational (but a waste of computer time).

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Additional information

Author

Michael Z. Newman

Edition

1

Edition Year

2018

ISBN

9780262035712

Format

PDF

Language

English

Number Of Pages

264

Publisher

The MIT Press

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