Beginning Swift Games Development for iOS (pdf)

$5.00

Author James Goodwill, Wesley Matlock
Edition 1
Edition Year 2015
Format PDF
Language English
Number Of Pages 271
Publisher Apress
ISBN 9781484204016

Description

In part 1, you’ll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you’ll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you’ll learn 3D game development using Apple’s SceneKit framework and the Swift programming language. And, you’ll follow the same pattern we used for part 1.

After reading and using this book, you’ll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.v

Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you’ll learn the fundamental elements of the new Swift language as applied to game development for iOS.

Additional information

Author

James Goodwill, Wesley Matlock

Edition

1

Edition Year

2015

Format

PDF

Language

English

Number Of Pages

271

Publisher

Apress

ISBN

9781484204016

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