Beginning Unity Editor Scripting: Create and Publish Your Game Tools (pdf)

$4.00

Author Benny Kok
Edition 1
Edition Year 2021
Format PDF
Language English
Number Of Pages 284
Publisher Apress
ISBN 9781484271667

Description

This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component’s editor and creating custom editors and windows with  IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you’ll get more context on how editor scripting is used in published assets.

You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs.

 

 

What You Will Learn

 

  • Get started with Editor scripting in Unity
  • Work with advanced editor topics such as custom EditorWindows and EditorTool
  • Structure your C# code with namespaces and asmdef
  • Use IMGUI and UI Toolkit for creating editor GUIs
  • Master packaging and selling your own editor tools
  • Set up a better workflow for asset publishing, maintenance, and iterative updates

Who This Book Is For

 

Readers who want to learn about editor scripting to improve their game-development process and create tools for themselves. Moderate experience with C# and a fundamental knowledge of Unity is expected.

Additional information

Author

Benny Kok

Edition

1

Edition Year

2021

Format

PDF

Language

English

Number Of Pages

284

Publisher

Apress

ISBN

9781484271667

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