CRYENGINE Game Development Blueprints: Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects (pdf)

$12.00

Author Richard Gerard Marcoux III
Edition 1
Edition Year 2015
Format PDF
ISBN 9781784399870
Language English
Number Of Pages 322
Publisher Packt Publishing

Description

About This Book

  • Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit
  • Discover good working practices and tips to quickly jump into making a new level in the game
  • Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the book

Who This Book Is For

This book is intended for CRYENGINE game developers, wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed, to allow efficient programming of core elements and applications.

What You Will Learn

  • Create a CRYENGINE game from scratch with the Game Starter-kit
  • Add custom methods to allow the player/AI to use a weapon
  • Create complete “start” and “end” game menus using Scaleform and C++
  • Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use
  • Use the Crytiff exporter from Photoshop
  • Export the CHR―the format the engine needs to read the skeleton
  • Integrate the character in the engine using the character tool
  • Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE
  • Debug common setup issues that might appear during production with useful tools

In Detail

CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development.

In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++.

Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character’s animations in your engine.

In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues.

Additional information

Author

Richard Gerard Marcoux III

Edition

1

Edition Year

2015

Format

PDF

ISBN

9781784399870

Language

English

Number Of Pages

322

Publisher

Packt Publishing

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