Essential Mathematics for Games and Interactive Applications (pdf)

$15.00

Author James M. Van Verth, Lars M. Bishop
Edition 3
Edition Year 2015
Format PDF
ISBN 9781482250923
Language English
Number Of Pages 624
Publisher A K Peters/CRC Press

Description

The Foundation for Successful 3D Programming
The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.

 

An Introduction to Creating Real and Active Virtual Worlds
This updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.

 

Web Resource
A supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors’ GDC tutorials.

Additional information

Author

James M. Van Verth, Lars M. Bishop

Edition

3

Edition Year

2015

Format

PDF

ISBN

9781482250923

Language

English

Number Of Pages

624

Publisher

A K Peters/CRC Press

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