Game Audio Programming 2: Principles and Practices (pdf)

$20.00

Author Guy Somberg (Editor)
Edition 1
Edition Year 2019
Format PDF
Language English
Number Of Pages 362
Publisher CRC Press
ISBN 9781138068919

Description

This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history.

Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more.

This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!

Additional information

Author

Guy Somberg (Editor)

Edition

1

Edition Year

2019

Format

PDF

Language

English

Number Of Pages

362

Publisher

CRC Press

ISBN

9781138068919

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