Games In Everyday Life: For Play (pdf)

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Author Nathan Hulsey
Edition 1
Edition Year 2019
Format PDF
ISBN 9781838679392
Language English
Number Of Pages 225
Publisher Emerald Press

Description

The book delves into the role of gamification in motivating us to use software and applications, alter our behaviors, and to collect, display, and contextualize personal data. The author utilizes historical examples of pre-gamified technologies and techniques to explore gamification’s growing effect on environments, bodies, and spaces. Reimagining gamification as a surveillance-oriented ideology that eschews traditional disciplinary techniques of control, he argues that gamification uses seduction, in the forms of game mechanics, to encourage people to submit their data in a strategy that utilizes play to promote social, economic and behavioral change. He asks:

    • What are the consequences of leveraging play as a mode of control?

 

    • What are the outcomes using of addictive design to influence our perception of work and play?

 

  • As we become more reliant on the digital, will we all become players in an infinite game? If so, who wins?

Additional information

Author

Nathan Hulsey

Edition

1

Edition Year

2019

Format

PDF

ISBN

9781838679392

Language

English

Number Of Pages

225

Publisher

Emerald Press

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