GPU Pro 6: Advanced Rendering Techniques (pdf)

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Author Wolfgang Engel
Edition 1
Edition Year 2015
Format PDF
ISBN 9781482264616
Language English
Number Of Pages 586
Publisher CRC Press

Description

The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.

In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.

Additional information

Author

Wolfgang Engel

Edition

1

Edition Year

2015

Format

PDF

ISBN

9781482264616

Language

English

Number Of Pages

586

Publisher

CRC Press

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