Introduction to 3D Game Programming with DirectX 12 (Pdf)

$12.00

Author Frank D. Luna
Edition 1
Edition Year 2016
Format PDF
ISBN 9781942270065
Language English
Number Of Pages 900
Publisher Mercury Learning & Information

Description

FEATURES:

• Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12

• Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores

• Contains detailed explanations of popular real-time game effects

• Includes a DVD with source code and all the images (including 4-color) from the book

• Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation

• Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling

• Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Additional information

Author

Frank D. Luna

Edition

1

Edition Year

2016

Format

PDF

ISBN

9781942270065

Language

English

Number Of Pages

900

Publisher

Mercury Learning & Information

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