Practical Video Game Bots: Automating Game Processes using C++, Python, and AutoIt (pdf)

$5.00

Author

Ilya Shpigor

Edition

1

Edition Year

2018

Format

PDF

ISBN

9781484237359

Language

English

Number Of Pages

343

Publisher

Apress

Description

This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.

What You Will Learn

  • Discover bots and apply them to game applications
  • Use clicker bots with OS-level embedding data, output-device capture, and more
  • Develop in-game bots, with process memory analysis and access
  • Work with out-game bots, with network interception and embedding data
  • Deal with input device emulation and OS-level interception data

Who This Book Is For

Those with some prior experience in game development and coding experience in Python, C++, and Windows APIs.

Additional information

Author

Ilya Shpigor

Edition

1

Edition Year

2018

Format

PDF

ISBN

9781484237359

Language

English

Number Of Pages

343

Publisher

Apress

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