Description
This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.
What You Will Learn
- Discover bots and apply them to game applications
- Use clicker bots with OS-level embedding data, output-device capture, and more
- Develop in-game bots, with process memory analysis and access
- Work with out-game bots, with network interception and embedding data
- Deal with input device emulation and OS-level interception data
Who This Book Is For
Those with some prior experience in game development and coding experience in Python, C++, and Windows APIs.
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