Procedural Content Generation for Unity Game Development (pdf)

$12.00

Publisher Packt Publishing
Number Of Pages 260
Language English
ISBN 9781785287473
Format PDF
Edition Year 2016
Edition 1
Author Ryan Watkins

Description

Book Description

Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine.

 

What you will learn

  • Understand the theory of Procedural Content Generation
  • Learn the uses of Pseudo Random Numbers
  • Create reusable algorithm designs for PCG
  • Evaluate the data structures for PCG
  • Develop smaller games with larger amounts of content
  • Generate content instead of spending time designing every minute detail
  • Learn when and how to add PCG to your game
  • Learn the fundamental techniques of PCG

About the Author

Ryan Watkins was digitized and absorbed into his computer at an early age. In the digital realm, he learned the importance of video games and the balance they brought to the ecosystem of computing. Video games strive to always push the boundaries of what we know to be true while being a super-charged source of fun. Ryan formed friendships with many of the video games he encountered on his digital journeys, and in return, they shared the secrets of their creation with him. He has since returned to the physical world to share those secrets with the rest of us.

Table of Contents

  1. Pseudo Random Numbers
  2. Roguelike Games
  3. Generating an Endless World
  4. Generating Random Dungeons
  5. Randomized Items
  6. Generating Modular Weapons
  7. Adaptive Difficulty
  8. Generating Music
  9. Generating a 3D Planet
  10. Generating the Future

Additional information

Publisher

Packt Publishing

Number Of Pages

260

Language

English

ISBN

9781785287473

Format

PDF

Edition Year

2016

Edition

1

Author

Ryan Watkins

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