Procedural Storytelling in Game Design pdf

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Author Tanya X. Short; Tarn Adams
Edition 1
Edition Year 2019
Format PDF
ISBN 9781138595309
Language English
Number Of Pages 408
Publisher CRC Press

Description

 

Key Features of Procedural Storytelling in Game Design

1.Procedural Storytelling in Game Designing Introduces the differences between static/traditional game design and procedural game design

2.Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways

3.World’s finest guide for how to begin thinking about procedural design

Procedural Storytelling in Game Design pdf

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.


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Additional information

Author

Tanya X. Short; Tarn Adams

Edition

1

Edition Year

2019

Format

PDF

ISBN

9781138595309

Language

English

Number Of Pages

408

Publisher

CRC Press

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